Hokuto no Ken (Famicom): Difference between revisions

Tag: sourceedit
Line 125: Line 125:
==Anecdotes from the programmers==
==Anecdotes from the programmers==
[[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]]
[[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]]
The information in this section is taken from the official strategy of the game.
The information in this section is taken from the official strategy guide.
* The voice of Kenshiro when he strikes an enemy's vital points is actually the voice of Toei Animation's producer, which was digitized and programmed into the game.
* Kenshiro's kiais were performed by a producer from Toei Animation, whose voice was digitized and programmed into the game.
* The player was originally supposed to gain extra points for defeating bosses with special techniques (this feature was later added in ''Hokuto no Ken 2'' for the Famicom).
* The game was originally supposed to give bonus points to the player for defeating bosses with a finishing move. This feature was later added in the sequel.
* Stage 5 is the only stage in the game without a Big Dipper power-up. One was supposed to be added, but was removed to a huge bug (the one that actually appears in the game during the final battle is just background decoration).
* Stage 5 is the only stage in the game without a Big Dipper power-up. The one that was supposed to be added was removed due to a critical bug, and the Big Dipper that appears during the final battle against Raoh is purely decorative.
* The instruction manual claims that the player can gain 100 points each time they intercept one of the vacuum wave attacks launched by Shin or Souther, but this cannot be done in the final game.
* The instruction manual claims that the player can intercept Shin's and Souther's wave attacks with their punches, but this is actually impossible in the final game.
* The names of each boss' special technique was planned to be displayed whenever the player is defeated by one of them. The kanji for each enemy's technique was actually programmed into the game, but they went unused (this feature was later added in the second Famicom game as well).
* The screen was supposed to display the name of an enemy's special technique in kanji characters each time the player loses a boss battle. This features was also integrated in the sequel
* During the final phases of the game's development, the programmers were undecided to whether include [[Uighur]] instead of Mr. Heart as the boss of Stage 1.
* The programmers considered [[Uighur]] as a possible first boss instead of Mr. Heart, but decided against this since it went against the manga's order of events.
* A title screen theme was composed, but went unused due to the fact that the cartridge's memory was almost full.
* A title theme was composed, but was not featured in the released game due to lack of memory.


==Strategy guide==
==Strategy guide==