Hokuto no Ken (Famicom): Difference between revisions
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==Anecdotes from the programmers== | ==Anecdotes from the programmers== | ||
[[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]] | [[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]] | ||
The information in this section is taken from the official strategy | The information in this section is taken from the official strategy guide. | ||
* | * Kenshiro's kiais were performed by a producer from Toei Animation, whose voice was digitized and programmed into the game. | ||
* The | * The game was originally supposed to give bonus points to the player for defeating bosses with a finishing move. This feature was later added in the sequel. | ||
* Stage 5 is the only stage in the game without a Big Dipper power-up. | * Stage 5 is the only stage in the game without a Big Dipper power-up. The one that was supposed to be added was removed due to a critical bug, and the Big Dipper that appears during the final battle against Raoh is purely decorative. | ||
* The instruction manual claims that the player can | * The instruction manual claims that the player can intercept Shin's and Souther's wave attacks with their punches, but this is actually impossible in the final game. | ||
* The | * The screen was supposed to display the name of an enemy's special technique in kanji characters each time the player loses a boss battle. This features was also integrated in the sequel | ||
* | * The programmers considered [[Uighur]] as a possible first boss instead of Mr. Heart, but decided against this since it went against the manga's order of events. | ||
* A title | * A title theme was composed, but was not featured in the released game due to lack of memory. | ||
==Strategy guide== | ==Strategy guide== | ||