Shin Hokuto Muso: Difference between revisions
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The Ability System returns in the form of the Scrolls System, which goes for a puzzle system based collection power up and equipment mechanic. Players are encouraged to collect Scrolls, which can be found in their own distinct chests either in Story or Dream Mode, and are gained upon completing chapters depending on one's Rank. When collected: | The Ability System returns in the form of the Scrolls System, which goes for a puzzle system based collection power up and equipment mechanic. Players are encouraged to collect Scrolls, which can be found in their own distinct chests either in Story or Dream Mode, and are gained upon completing chapters depending on one's Rank. When collected: | ||
*Scrolls come to feature Stat features in a horizontal row, a Level, and at least one unique Ability; Stat features are always distinct, never featuring the same Stat side to side. | *Scrolls come to feature Stat features in a horizontal row, a Level, and at least one unique Ability; Stat features are always distinct, never featuring the same Stat side to side. | ||
*Scrolls must be equipped in the Equip Scrolls Menu. The space which Scrolls can be equipped are in a 3X5 esque pattern. The rules are that vertically, Scrolls must be aligned to form rows of a various stat; rows are known as Nexuses, and grant different beneficial Abilities and Stat | *Scrolls must be equipped in the Equip Scrolls Menu. The space which Scrolls can be equipped are in a 3X5 esque pattern. The rules are that vertically, Scrolls must be aligned to form rows of a various stat; rows are known as Nexuses, and grant different beneficial Abilities and Stat multipliers. Nexus Abilities are dependent on the number of Stats used to make up the row, while kind of Stat, and the combined levels of the Scrolls used in that Nexus determine the Stat multiplier. | ||
*The goal of Scrolls is to combine a number of Scrolls in harmony with each other to gain an Ultimate Nexus, in where a 2-Point Nexus, 3-Point Nexus, 4-Point Nexus, 5-Point Nexus, and one unused Stat feature gives a powerful foundational combination of Nexus based abilities that will allow characters a great advantage in combat. | *The goal of Scrolls is to combine a number of Scrolls in harmony with each other to gain an Ultimate Nexus, in where a 2-Point Nexus, 3-Point Nexus, 4-Point Nexus, 5-Point Nexus, and one unused Stat feature gives a powerful foundational combination of Nexus based abilities that will allow characters a great advantage in combat. | ||
*Scrolls must be gained by each character independently. | *Scrolls must be gained by each character independently. | ||
*Scrolls will be as powerful as according to one's character's "level", or combined feature of their overall Stats; lower levels will feature "damaged" scrolls, in where low level scrolls with missing Stat features and no Ability will be more common, while higher levels, a 4-Point Nexus, and engaging in Online Dream Mode will allow for a greater chance of more valuable scrolls. | *Scrolls are randomly generated and when earned will be as powerful as according to one's character's "level", or combined feature of their overall Stats; lower levels will feature "damaged" scrolls, in where low level scrolls with missing Stat features and no Ability will be more common, while higher levels, a 4-Point Nexus, gaining high Ranks from Chapters, and engaging in Online Dream Mode will allow for a greater chance of more valuable scrolls. | ||
*Scrolls are exchanged in a trade system known as the Proffer System; Scrolls that one character has but has no use for can be offered in a large exchange pool for other characters to use. In turn, if one character gains a Scroll through the Proffer system, that Scroll is forever marked as Proffered and cannot be offered back to the Proffer pool, making it specifically only for that character, until that Scroll is thrown away. | *Scrolls are exchanged in a trade system known as the Proffer System; Scrolls that one character has but has no use for can be offered in a large exchange pool for other characters to use. In turn, if one character gains a Scroll through the Proffer system, that Scroll is forever marked as Proffered and cannot be offered back to the Proffer pool, making it specifically only for that character, until that Scroll is thrown away. This is done to keep players mindful of their exchanges and to discourage repetitive abuse of the Scrolls system to play favorites with the cast and be entirely reliant on the use of Scrolls, while to encourage level minded gameplay and to trust how one plays and uses their character on active and adaptable skill and technique to advance through the game. | ||
==Characters== | ==Characters== | ||