Hokuto no Ken (arcade): Difference between revisions

No edit summary
 
Line 19: Line 19:


===Seven Stars of Hokuto===
===Seven Stars of Hokuto===
Below each character's lifebar is a gauge with seven "stars" in the shape of the [[Big Dipper]]. Special moves, supers, and some command normals can remove varying amounts of stars. Once empty, a final "Death Star" or "shichousei" will light up and the other player can perform a special "Fatal KO" attack that can instantly defeat them, regardless of their lifebar (similar to the Instant Kill attacks in Guilty Gear.). The biggest difference is these moves may be easily comboed into, making them far more practical than their Guilty Gear counterparts. Players regain two stars at the start of each round, and one star any time an opponent unsuccessfully attempts to Fatal KO. After being Fatal KO'd, if the match is not over, that player starts the following round with all seven stars replenished.
Below each character's lifebar is a gauge with seven "stars" in the shape of the [[Big Dipper]]. Special moves, supers, and some command normals can remove varying amounts of stars. Once empty, a final "Death Star" or "shichousei" will light up and the other player can perform a special "Fatal K.O." attack that can instantly defeat them, regardless of their lifebar (similar to the Instant Kill attacks in Guilty Gear.). The biggest difference is these moves may be easily comboed into, making them far more practical than their Guilty Gear counterparts. Players regain two stars at the start of each round, and one star any time an opponent unsuccessfully attempts to Fatally K.O.. After being Fatally K.O.'d, if the match is not over, that player starts the following round with all seven stars replenished.


===Boost===
===Boost===
0

edits