0
edits
No edit summary |
|||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
| title = | | title = Punch Mania: Hokuto no Ken | ||
| collapsible = | | collapsible = | ||
| state = | | state = | ||
Line 15: | Line 15: | ||
| engine = | | engine = | ||
| version = | | version = | ||
| released = | | released = ''Hokuto no Ken''<br/> March 2000<br/>''Hokuto no Ken 2''<br/> December 2000 | ||
| genre = | | genre = | ||
| modes = | | modes = | ||
Line 24: | Line 24: | ||
| input = | | input = | ||
}} | }} | ||
'''''Fighting Mania: Fist of the North Star''''', released in Japan | {{nihongo|'''''Punch Mania: Hokuto no Ken'''''|パンチマニア 北斗の拳}}, released in the overseas market as '''''Fighting Mania: Fist of the North Star''''', was a coin-operated video game produced by Konami released on March 2000. It is a first-person boxing game that were released on a unique game cabinet where the player must strike their opponents using specialized punching pads. A sequel was released exclusively in Japan titled {{nihongo|'''''Punch Mania: Hokuto no Ken2'''''|パンチマニア 北斗の拳2}} on December 2000, which was released on a 2-player cabinet. | ||
== Cabinet == | == Cabinet == | ||
The arcade cabinet stands about 6'2" tall, 34" wide (when facing the machine), and about 4' deep. The monitor is recessed into the cabinet a fair distance, and in the front of the cabinet are six orange, sturdy punching pads with red [[LED]] lights embedded near their hinges. The pads are at rest along the inside walls of the recession of the cabinet, lining the monitor. There are also two black plastic "special gloves" that rest in pockets on the front of the machine, which are normally tied with rope or chain to the arcade cabinet to prevent theft. The player is to wear these gloves while playing | The arcade cabinet stands about 6'2" tall, 34" wide (when facing the machine), and about 4' deep. The monitor is recessed into the cabinet a fair distance, and in the front of the cabinet are six orange, sturdy punching pads with red [[LED]] lights embedded near their hinges. The pads are at rest along the inside walls of the recession of the cabinet, lining the monitor. There are also two black plastic "special gloves" that rest in pockets on the front of the machine, which are normally tied with rope or chain to the arcade cabinet to prevent theft. The player is to wear these gloves while playing. | ||
==Gameplay== | ==Gameplay== | ||
Line 34: | Line 34: | ||
Punching a pad when it is fully extended and the LEDs lit results in the attack being blocked, and the opponent receiving damage in the form of a counter-attack. Punching too early or too late results in either blocking the move with no counter-attack, or receiving lessened damage from the attack, also with no counter-attack damage to the opponent. Missing a pad completely (the pad retracting without ever being hit) results in full damage taken by the player. As opponents get more difficult - and particularly when they use their special moves - punches will be thrown and pads will pop out in faster succession and in more chaotic patterns, or special precautions may need to be taken, such as only striking one pad that is lit while other dummy pads pop up, or striking pads in the exact order they deploy. | Punching a pad when it is fully extended and the LEDs lit results in the attack being blocked, and the opponent receiving damage in the form of a counter-attack. Punching too early or too late results in either blocking the move with no counter-attack, or receiving lessened damage from the attack, also with no counter-attack damage to the opponent. Missing a pad completely (the pad retracting without ever being hit) results in full damage taken by the player. As opponents get more difficult - and particularly when they use their special moves - punches will be thrown and pads will pop out in faster succession and in more chaotic patterns, or special precautions may need to be taken, such as only striking one pad that is lit while other dummy pads pop up, or striking pads in the exact order they deploy. | ||
Like conventional | Like conventional fighting games, the player has a life gauge at the top, and the enemy has a life gauge that must be brought to zero as well. Also both characters have a tech meter. As attacks are landed or damage is taken, the stars light up along the super gauge and when full, the game will automatically execute the special move for the player. The game will also instruct the player how to use the particular special move it chose, based on the enemy the player is fighting. The game follows the ''Fist of the North Star'' series, as each enemy is not only a character from the series, but the finishing moves the player must use to defeat them are taken from the series as well. The game grades the player's performance based on their remaining life, agility, technique (wiz), skills and the use of finishing moves (arts). | ||
=== Courses and characters === | === Courses and characters === |
edits