Hokuto no Ken (Famicom): Difference between revisions
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The Big Dipper will appear on the background of certain locations if the 1000th digit of the player's score is an even number. Excluding on the final stage (which appears during the final battle and cannot be retrieved), there are four Big Dippers in the game, one for each stage. They must be picked up sequentially for each one to appear and if the one from the first stage isn't picked first, then the rest won't appear. To pick up the Big Dipper, the player must punch or kick it while jumping next to it, meaning that a power level of more than one star is required to pick them. | The Big Dipper will appear on the background of certain locations if the 1000th digit of the player's score is an even number. Excluding on the final stage (which appears during the final battle and cannot be retrieved), there are four Big Dippers in the game, one for each stage. They must be picked up sequentially for each one to appear and if the one from the first stage isn't picked first, then the rest won't appear. To pick up the Big Dipper, the player must punch or kick it while jumping next to it, meaning that a power level of more than one star is required to pick them. | ||
Here are the locations of four Big Dippers in order of appearance. | Here are the locations of four Big Dippers in order of appearance. 1 & 2 are hard to see so keep a good eye out for them. | ||
* Stage 1 - At the very first area to the right of the building before the eighth entrance. | * Stage 1 - At the very first area to the right of the building before the eighth entrance outside. | ||
* Stage 2 - On the second level, before the fourth entrance. | * Stage 2 - On the second level, before the fourth entrance in the 2nd room before reaching Shin. | ||
* Stage 3- On the final | * Stage 3- On the final room before the battle with Jagi, after passing by the third entrance on the red sky. | ||
* Stage 4 - Above the third pyramid. | * Stage 4 - Above the third pyramid in the beginning. | ||
==Staff== | ==Staff== | ||
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* Voice data special thanks to NINTENDO | * Voice data special thanks to NINTENDO | ||
==Anecdotes from the | ==Anecdotes from the developers== | ||
[[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]] | [[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]] | ||
The information in this section is taken from the official strategy guide. | The information in this section is taken from the official strategy guide.<ref>[http://web.archive.org/web/20061219105022/http://www.linkclub.or.jp/~ksato/hokutonoken/hokuto_game/game_omake1.html Strategy guide info] (waybacked) from the now defunct "Hokuto no Ken Gekiuchi Club" fansite</ref> | ||
* Kenshiro's | * Kenshiro's voice when he stries a vital point was performed by a producer from Toei Animation, whose voice was digitized and inserted into the game. | ||
* The game was originally supposed to | * The game was originally supposed to award the player with additional bonus points for defeating a boss with a finishing move. This feature was implemented in the sequel. | ||
* Stage 5 is the only stage in the game without a Big Dipper power-up. The one that was supposed to be added was removed due to a critical bug, and the Big Dipper that appears during the final battle against Raoh is purely decorative. | * Stage 5 is the only stage in the game without a Big Dipper power-up. The one that was supposed to be added was removed due to a critical bug, and the Big Dipper that appears during the final battle against Raoh is purely decorative. | ||
* The instruction manual claims that the player can intercept Shin's and Souther's wave attacks with their | * The instruction manual claims that the player can intercept Shin's and Souther's wave attacks with their attacks, but this is actually impossible. | ||
* The screen was supposed to display the name of an enemy's special technique in kanji | * The screen was supposed to display the name of an enemy's special technique in kanji whenever the player loses a boss battle. The kanji for these attacks are still stored inside the ROM's graphic data. | ||
* The | * The developers considered [[Uighur]] as a possible first boss instead of Mr. Heart, but decided against this. | ||
* A title theme was composed, but was not | * A title theme was composed, but was not implemented in the released game due to insufficient ROM space. | ||
==Strategy guide== | ==Strategy guide== | ||