Shin Hokuto Muso: Difference between revisions
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*Health and Aura item pickups are now given their own separate distinct categories; Health is found in the form of bread, Aura maintains its water form, while meat makes for the items that replenish both Health and Aura. | *Health and Aura item pickups are now given their own separate distinct categories; Health is found in the form of bread, Aura maintains its water form, while meat makes for the items that replenish both Health and Aura. | ||
*The Focus Gauge and Hyper Signature Attacks mechanics have been removed and reintegrated as appropriately to each character; in example Kenshiro's Hokuto Zankai Ken is made to be his Special Technique, allowing him to not just finish a foe stylishly in his signature fashion but allows for lesser foes to act as a Meridian Shock inducing "time bomb" to weaken nearby crowds of foes, while many Hyper Signature Attacks are made to be Signature Attacks that are as accurate to their cost in exchange for their power. | *The Focus Gauge and Hyper Signature Attacks mechanics have been removed and reintegrated as appropriately to each character; in example Kenshiro's Hokuto Zankai Ken is made to be his Special Technique, allowing him to not just finish a foe stylishly in his signature fashion but allows for lesser foes to act as a Meridian Shock inducing "time bomb" to weaken nearby crowds of foes, while many Hyper Signature Attacks are made to be Signature Attacks that are as accurate to their cost in exchange for their power. | ||
*Each character are also given a "secret" minute set of abilities that are not specifically pointed out directly in game, encouraging study of that character's play style and analysis of what is activated than not to give them more accurate abilities and boosts to their specifications and needs. | *Each character are also given a "secret" minute set of abilities that are not specifically pointed out directly in game, encouraging study of that character's play style and analysis of what is activated than not to give them more accurate abilities and boosts to their specifications and needs. In example, Kenshiro has a constant base "Contagion" effect that will activate if he has the Poison Ability equipped, while Kaioh bears a constant Concentration effect that will gradually restore his Spirit Gauge over time. | ||
''Shin Hokuto Muso'' does away with its earlier Karma progression point and Meridian Chart skill tree based growth system, instead going for a "work out" action skill based growth system depending on what actions the player takes in combat. Stats are also given a greater expansion: | ''Shin Hokuto Muso'' does away with its earlier Karma progression point and Meridian Chart skill tree based growth system, instead going for a "work out" action skill based growth system depending on what actions the player takes in combat. Stats are also given a greater expansion: | ||