Hokuto no Ken 7: Difference between revisions
Added hex cheat codes. |
|||
| Line 184: | Line 184: | ||
|{{nihongo|Unconscious Transmigration|無想転生|Musou Tensei}} || Press R when the OP gauge is at Lv. 4 | |{{nihongo|Unconscious Transmigration|無想転生|Musou Tensei}} || Press R when the OP gauge is at Lv. 4 | ||
|} | |} | ||
==Cheat Codes== | |||
These cheat codes can be used with an emulator such as [http://www.zsnes.com ZSNES]. | |||
<ref>[http://kenshiroh.tripod.com/games/zsnescht/hokutonoken/index.html Hex:value Cheat Codes]</ref> | |||
{| border=1 | |||
|- | |||
! hex:value | |||
! effect | |||
|- | |||
| 7E11Ap:0x<p>Replace "p" with 1 or 2.<br />Replace "x" with 0-8.</p> | |||
| <p> | |||
Forces Player "p" to be a certain character. (Replace "p" with 1 for Player 1, 2 for Player 2.) | |||
You use a different value, 0-8, to determine which character. | |||
</p> | |||
{| border=1 | |||
|- | |||
! x | |||
! character | |||
|- | |||
| colspan="2" | <p>Heart and Kiba are normally unplayable characters. Neither of them can jump.</p> | |||
|- | |||
| 0 | |||
| ケンシロウ (Kenshirou) | |||
|- | |||
| 1 | |||
| シン (Shin) | |||
|- | |||
| 2 | |||
| レイ (Rei) | |||
|- | |||
| 3 | |||
| シュウ (Shuu) | |||
|- | |||
| 4 | |||
| サウザー (Souther) | |||
|- | |||
| 5 | |||
| ジュウザ (Juuza) | |||
|- | |||
| 6 | |||
| ラオウ (Raou) | |||
|- class="unplayable" | |||
| 7 | |||
| ハート (Heart) | |||
|- class="unplayable" | |||
| 8 | |||
| <ruby><rb>牙大王</rb><rt>きばだいおう</rt></ruby> (Kiba Daiou) <p>Note: if you press Down + an attack button while using Kiba Daiou, the game will freeze. | |||
|} | |||
|- | |||
| 7E0129:22 | |||
| P1's HP meter always full. | |||
|- | |||
| 7E012E:60<br />7E012F:09 | |||
| P1 OP = 2400 (level 1) | |||
|- | |||
| 7E012E:C0<br />7E012F:12 | |||
| P1 OP = 4800 (level 2) | |||
|- | |||
| 7E012E:20<br />7E012F:1C | |||
| P1 OP = 7200 (level 3) | |||
|- | |||
| 7E012E:60<br />7E012F:22 | |||
| P1 OP = 8800 (level 4) | |||
|- | |||
| | |||
| <p> | |||
Since these are such large numbers, they take up two memory addresses. | |||
P1's OP value is stored in the memory addresses 7E012E and 7E012F. | |||
To store a value of 8800, first convert 8800 to hexadecimal. 8800 is written as 2260 in hex. | |||
The first two digits on the right (60) go to the first address (7E012E:60) | |||
and the next two digits (22) go with the second address (7E012F:22). | |||
</p> | |||
|- | |||
| 7E02BC:22 | |||
| P2's HP meter always full. | |||
|- | |||
| 7E02C1:20<br />7E02C2:1C | |||
| P2 OP meter = 7200 (level 3) | |||
|- | |||
| 7E02C1:60<br />7E02C2:22 | |||
| P2 OP meter = 8800 (level 4) | |||
<!-- |- | |||
| 7E02AB:00 | |||
| P2 uses Kenshirou Sprite<p>I don't remember what this does exactly, but it wasn't very useful.</p> | |||
--> | |||
|} | |||
==References== | |||
<references/> | |||
==External Links== | ==External Links== | ||
*[http://www.gamefaqs.com/console/snes/home/577839.html GameFAQs] | *[http://www.gamefaqs.com/console/snes/home/577839.html GameFAQs] | ||
[[Category:Video games]] | [[Category:Video games]] | ||