Hokuto no Ken (Famicom): Difference between revisions

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    {{Hokuto no Ken video games}}
    [[Category:Video games]]
    [[Category:Video games]]

    Revision as of 07:23, 10 May 2010

    Hokuto no Ken

    Developer(s) Shouei System
    Publisher(s) Toei Animation
    Platform(s) Family Computer
    Release date(s) Error creating thumbnail: /bin/bash: line 1: convert: command not found August 10, 1986
    Genre(s) Action
    Mode(s) Single player
    Media Cartridge
    Input methods Controller

    The Family Computer video game version of Hokuto no Ken (北斗の拳) is a 2D side-scrolling action game published by Toei Animation and developed by Toei Systems. It was released exclusively in Japan on August 10, 1986 in Japan and was the first of four Hokuto no Ken video games released for the Famicom. While it features gameplay similar to Sega's earlier Mark III version of Hokuto no Ken, it is a completely different game made by a separate team.

    Story

    In the year 199X, the world was covered by nuclear flames... The road to challenge Ken-oh, the Conqueror of Century's End, will a long one. Standing before Kenshiro's path are Heart, the homicidal maniac; Shin, the man of Nanto Sei Ken; Jagi, Kenshiro's stepbrother; and Souther, the strongest warrior within Nanto Sei Ken. To defeat the Ken-oh, Raoh, Kenshiro attain the secret principles of Hokuto Shinken.

    Controls

    • Controller I
      • A Button - Punch
      • B Button - Kick
      • Up - Jump
      • Down - Crouch
      • Left - Walk Left
      • Right - Walk right
      • Select - Switch between 1-Player Mode or 2-Player Mode on the title screen
      • Start - Starts the game on the title screen after selecting game mode.
      • Pause - To pause the game, simply press Start during gameplay and you will hear a chime. Press it again to continue the game.
    • Controller II
      • Used by Player 2 during a 2-Player game. Has the same functions as Controller I.

    How to play

    • How to proceed - After the game begins, you can move the scenery by having Kenshiro walk to the left.
    • How to enter doors - When Kenshiro comes across certain doors, he can enter them by holding down A and B button simultaneously and pressing the directional pad up. Kenshiro will enter the door and you will enter a new level. Enter as many door as you can until you reach the end of the stage.
    • Power-up - When you defeat the red-colored enemies with punches, the word "あべし" (abeshi) will appear floating above him. Pick it up to increase your power level, which will be indicated by the number of stars next to your hit counter. You can increase your power up to seven stars.
    • Hit - Indicate the number of enemies defeated. You will gain an extra life if you beat enemies consistently.

    Characters

    • Kenshiro - The player character. The successor of Hokuto Shinken.
    • Yuria - Kenshiro's fiancee. She has been kidnapped by Raoh.
    • The Ken-oh Invasion Squad (拳王侵攻隊, Ken-ō Shinkō Tai) (300 points each) - The enemy grunts who appear in Stage 1 and 2. They can punch, kick, and jump. Their weapons includes knives, axes, arrows, and boomerangs (each worth 100 points when intercepted).
    • The Ken-oh Elite Guard (拳王親衛隊, Ken Shin'ei Tai) (300 points each) - The enemy grunts who appear from Stage 3 throughout 5. Stronger than the Invasion Squad with greater jumping ability.
    • Heart (2000 points) - The boss of Stage 1. When he is not being attacked, he will attempt to rush towards Kenshiro to knock him down. He is extremely fast.
    • Shin (2000 points) - The boss of Stage 2. A master of Nanto Seiken. He retreats when Kenshiro approaches by jumping and attacking at the same time. He attacks by launching vacuum waves (100 points if intercepted)
    • Jagi (3000 points) - The boss of Stage 3. Kenshiro's stepbrother. A master of Hokuto Shinken and Nanto Seiken. He attacks with punches, kicks, and throwing knives.
    • Souther (5000 points) - The boss of Stage 4. The strongest man in Nanto Seiken. He attacks by launching several vacuum waves (100 points if intercepted) at Kenshiro.
    • Raoh (9000 points) - The boss of Stage 5. Kenshiro's eldest brother. He is surrounded by an aura shield which makes impervious to Kenshiro's attacks. To attack, Kenshiro must also use his own aura...

    Secrets

    Power-up

    Everytime you kill a red-colored thug and pick up an abeshi power-up, Kenshiro's strength will increase by one-star. There are a total of seven strength levels in the game.

    • 1 star - The jumping height is increased, allowing the player to perform jump kicks.
    • 2 stars - The player gains the ability to deflect certain enemy projectiles.
    • 3 stars - Kicking speed is increased.
    • 4 stars - Punching speed is increased.
    • 5 stars - Kenshiro's walking speed is increased.
    • 6 stars - The player can now perform punches in the air.
    • 7 stars - Kenshiro's shirt is torn out. He also gains the ability to determine the correct doors by following Lin's trail (whereas Bat's appearances serves to warn the player of a wrong path).

    Finishing move

    The player can perform various finishing moves against the bosses that allows them to finish the battle quicker than usual.

    North Star Softness Ripping Slash (北斗柔破斬, Hokuto Jūhazan)
    Perform ten kicks on Heart and then finish him off with a punch when his stomach is open.
    North Star Hundred Crack Fist (北斗百裂拳, Hokuto Hyakuretsu Ken)
    Defeat Shin with ten punches.
    North Star Thousand Hands of Destruction (北斗千手壊拳, Hokuto Senjukai Ken)
    Move Kenshiro to the edge of the screen and then attack Shin with punches while remaining in place.
    North Star Sharpness Awakening Hole (北斗醒鋭孔, Hokuto Seieikō)
    Attack Jagi with four kicks in the air and then finish him off with one punch after landing.
    North Star Humanist Fierce Flying Rip (北斗有情猛翔破, Hokuto Ujo Moshoha)
    Attack Souther with three consecutive fists while he's in the air and after he lands finish him with one punch.

    Reverse controls

    At the title screen, choose 2-player mode on the main menu and then hold down-left, A and B on the second controller at the same time. While holding down those buttons, yell loudly on the microphone on the second controller for awhile and then start the game. When Player 2 gets his turn, he will be able to control Kenshiro backwards.

    Note: This code only works with an original model Famicom, which has a microphone built on the second controller, which is wired to the control deck.

    Slow-motion

    In 2-player mode, during the second player's turn, the game can be slow down by holding the Start button on Controller I.

    Locations of the Big Dipper

    The Big Dipper will appear on the background of certain locations if the 1000th digit of the player's score is an number. Excluding on the final stage (which appears during the final battle and cannot be retrieved), there are four Big Dippers in the game, one for each stage. They must be picked up sequentially for each one to appear and if the one from the first stage isn't picked first, then the rest won't appear. To pick up the Big Dipper, the player must punch or kick it while jumping next to it, meaning that a power level of more than one star is required to pick them.

    Here are the locations of four Big Dippers in order of appearance.

    • Stage 1 - At the very first area to the right of a building before the eighth passage.
    • Stage 2 - On the second level, before the fourth passage.
    • Stage 3- On the final level before the battle with Jagi, after passing by the third passage.
    • Stage 4 - Above the third pyramid.

    Staff

    Ripped from the game's internal code.

    • Pic. by K.Suzuki, M.Higa
    • Prg. by M.Yoshihara, Y.Kishimoto, Y.Sakakura
    • BGM by M.Hara
    • Trading by H.Tokuyama
    • OCHAKUMI by K.Yoshino, N.Satoh, M.Takano
    • Voice data special thanks to NINTENDO

    Game Genie Codes

    Infinite Lives[1]
    SZKAAZVI
    Infinite Energy
    SZXAXISA
    Invincibility
    SXVATYAX

    External Links