Hokuto no Ken 2 (Famicom): Difference between revisions

    From Hokuto no Ken Encyclopedia | HnKWiki
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    ;{{nihongo|Stage 5 - The Imperial Capital Gate|帝都の門|Teito no Mon}}
    ;{{nihongo|Stage 5 - The Imperial Capital Gate|帝都の門|Teito no Mon}}
    * {{nihongo|The Viceroy's Loyal Army|総督直轄軍|Sōtoku Chokkatsu Tai}} - The enemy grunts of Stage 5 and 6. The chosen elite of the Imperial Army. They possess a mixture of attacks such as punches, kicks, jumps, and sliding kicks. Moreover, they extremely mobile and can approach their target at great speed.
    * {{nihongo|The Viceroy's Loyal Army|総督直轄軍|Sōtoku Chokkatsu Tai}} - The enemy grunts of Stage 5 and 6. The chosen elite of the Imperial Army. They possess a mixture of attacks such as punches, kicks, jumps, and sliding kicks. Moreover, they extremely mobile and can approach their target at great speed.
    * [[Boltz|Boltz]] - The boss of Stage 5. The third of the Four Devas of Gento, who possesses the blue light. He has mastered the technique of the {{nihongo|Gento Flowing Ring Deadly Destruction|元斗流輪破殺|Gento Ryūrin Hasatsu}}, which allows him to shoot three consecutive white petal bullets by concentrating all of the needed energy.
    * [[Boltz]] - The boss of Stage 5. The third of the Four Devas of Gento, who possesses the blue light. He has mastered the technique of the {{nihongo|Gento Flowing Ring Deadly Destruction|元斗流輪破殺|Gento Ryūrin Hasatsu}}, which allows him to shoot three consecutive white petal bullets by concentrating all of the needed energy.


    ;{{nihongo|Stage 6 - Jacko’s Army|ジャコウの軍|Jakō no Gun}}
    ;{{nihongo|Stage 6 - Jacko’s Army|ジャコウの軍|Jakō no Gun}}
    [[File:Bronza (guidebook artwork).jpg|thumb|120px|right|Bronza, as depicted in the strategy guide.]]
    * [[Shiino|Sheeno]] - The first sub-boss of Stage 6. Jakoh's younger son. He has earned Kenshiro's wrath due to the cowardly way he fatally wounded Kenshiro and Yuria's old benefactor. He attacks using his strong punches from his large body.
    * [[Shiino|Sheeno]] - The first sub-boss of Stage 6. Jakoh's younger son. He has earned Kenshiro's wrath due to the cowardly way he fatally wounded Kenshiro and Yuria's old benefactor. He attacks using his strong punches from his large body.
    * [[Jask]] - The second sub-boss of Stage 6. Jakoh's elder son. His rose to his current position of power under the wing of his father's influence. He does low kicks while crouching.
    * [[Jask]] - The second sub-boss of Stage 6. Jakoh's elder son. His rose to his current position of power under the wing of his father's influence. He does low kicks while crouching.

    Revision as of 03:20, 14 May 2010

    Hokuto no Ken 2

    Developer(s) Shouei System
    Publisher(s) Toei Animation (Japan)
    Taxan (USA)
    Platform(s) Family Computer
    Release date(s) Error creating thumbnail: /bin/bash: line 1: convert: command not found April 17, 1987
    Error creating thumbnail: /bin/bash: line 1: convert: command not found April, 1989
    Genre(s) Action
    Mode(s) Single player
    Media Cartridge
    Input methods Controller

    The Family Computer version of Hokuto no Ken 2 (北斗の拳2) is a side-scrolling action game released by Toei Animation on April 17, 1987. The game is based on the Tentei story arc from the manga. Two years after its original Famicom release, an English version for the Nintendo Entertainment System in North America was released by Taxan titled Fist of the North Star on April 1989, making it is one of few Hokuto no Ken console games that was released for the overseas market.

    Story

    After the death of Raoh, the Central Imperial Capital began its rule of the chaotic world under the name of the Heavenly Emperor. Now grown up, Bat and Lin has formed a resistance under the banner of Hokuto. Kenshiro returns once again after hearing the plight of the people. Kenshiro must hurry to the Imperial Capital and defeat their leader Falco of the Gento Kō Ken style.

    Controls

    • Controller I
      • A button - Punch
      • B button - Kick
      • Up - Jump
      • Down - Crouch
      • Left - Walks left
      • Right - Walks right
      • Select - Allows you to choose between 1-Player and Vs. Mode on the title screen
      • Start - Starts the game on the title screen after choosing between game mode. During the game, press Start to pause the action and press it again to continue.
      • Aura attack - If Kenshiro has any aura yet, he can shoot it towards his direction by pressing A and B simultaneously.
      • Enter doors - Kenshiro can enter certain doors he comes across by pressing A and B simultaneously and pressing Right on the d-pad.
    • Controller II is not used in this game.

    How to Play

    • How to proceed - After starting the game, the player can right, left, downwards, and upwards depending on the level.
    • Power-up - Certain enemies will drop power-ups in the shape of the words あべし (abeshi) or ひでぶ (hidebu) when defeated. You can completely power-up Kenshiro by collecting 1-4 abeshi items or 5-7 hidebu items.
    • Aura gauge - Your aura gauge will be replenished by one point for every 20 enemies you defeat.
    • Extra lives - You will gain an extra life for every 100,000th point.
    • Vs. Mode - When you select Vs. Mode from the title screen, you will fight against the bosses from Stage 1-4.
    • Power-up items
      • Flag of Hokuto - Replenishes Kenshiro's energy
      • Yuria's necklace (silver) - Will replenish your aura energy by three points
      • Yuria's necklace (gold) - Allows Kenshiro to use Musō Tensei, the ultimate secret technique of Hokuto Shin Ken.
    • Time limit - The player will lose one life if the timer reaches 0.
    • Continues - After a game over, the player can continue on the stage where they left off by holding A and pressing Start on the title screen. Continuing can take you up to Stage 4.

    Characters

    Listed by order of appearance.

    The Player
    Stage 1 - Bask's Country Area (バスクのエリア, Basuku no Eria)
    • The Punishment Corps (司刑隊, Shikeitai) - The enemy grunts from Stage 1 and 2. Their official function is to defend the county capitals from outside intruders. Although they wear no armor, they are not afraid to attack.
    • Barona - The sub-boss of Stage 1. Bask's most trusted lackey. While he is far larger than Kenshiro, with punches almost as powerful as well, his intellect leaves a lot to be desired.
    • Bask - The boss of Stage 1. A master of the Mount Hua Prison Clenching Claw (華山獄握爪, Kazan Gokuaku Sō). The tyrant ruler one of the county capitals, he imposes high taxes on his people.
    • Bat - The leader of the Hokuto Army, a man who has risked his life in order to reunite Lin with Kenshiro. He appears after defeating Bask at the end of Stage 1.
    • Lin - A beautiful young woman who has joined the Hokuto Army to liberate the people from tyranny while awaiting for her reunion with Kenshiro. She appears alongside Bat at the end of Stage 1.
    Stage 2 - Gayler's City Area (ゲイラのエリア, Geira no Eria)
    • Buzori - The sub-boss at Stage 2. A bounty hunter who roams at Geira's county capital. Strapped with several bodies around his waist, the power he throws at his direction are really powerful.
    • Geira - The boss of Stage 2. A man who rules his county capital with his hypnotic powers, giving him the ability to make the villagers do anything he commands. He has become morbidly obese due to the fact that he no longer does anything himself. He practices the Illusionary Spin Dance (幻想回転舞, Gensō Kaiten Mai), which allows to attack by breathing out smoke balls and fire balls from his mouth instead of attack with his fists.
    • Ein - A man who sympathizes with Bat and fights for the people as well. The single father of a young girl, he became a bounty hunter because of her. He appears at the end of Stage 2 after defeating Geira.
    Stage 3 - Traitor Concentration Camp (反逆者収容所, Hangyakusha Shūyōjo)
    • Concentration Camp Corps (収容所隊, Jūyōjotai) - The enemy grunts of Stage 3. They come in two ranks, small and large soldiers. The large ones are capable of attacking with throwing knives and arrows. The small soldiers are capable of jumping around Kenshiro without resting, hurling him when they can.
    • Concentration Camp's Assistant Warden (収容所副所長, Jūyōjo Fukushochō) - The sub-boss of Stage 3. Taiga's most trusted man, it is said that no one can surpass him when it comes to his mastery of the whip. He does a small jump every time he uses the whip. While a game original character, his role in the game resembles that of Beron's from the original story.
    • Taiga - The boss of Stage 3. The first of the Four Devas of Gento (元斗四天王, Gento Shitennō), he carries a Green Light on his body. The warden of a prison where rebels against the empire are isolated from the rest of the world, he punishes his prisoners with heartless cruelty. Covered in green armor, he's an evil devil who executes prisoners himself with his proud kicks and White Petal Bullets (白華弾, Hakkadan). His special move is the Gento Vacuum Reducer (元斗真空減殺, Gento Shinkū Gensai).
    • Haz and Gil Harn - Two ruffian brothers who hold a grudge against Falco. They're both, old friends and enemies of Ein. Only one of them actually appears at the end of Stage 3 after defeating Taiga, although the manual and official guide doesn't specify who.
    Stage 4 -Solia's Army (ソリアの軍, Soria no Gun)
    • Solia's Army - The enemy grunts of Stage 4, they're imperial soldiers under Solia's personal command. Their attacks includes slide kicks and spear launchers.
    • Solia - The boss of Stage 4. The second of the Four Devas of Gento, who wears a purple armor. Although he once fought Falco in the past and lost his right eye, he is now Falco's most devoted follower and is willing to give up his life for the sake of the Imperial General. His special attack is the Gento Imperial Fist Ring of Destruction (元斗皇拳破の輪, Gento Kōken Ha no Rin).
    Stage 5 - The Imperial Capital Gate (帝都の門, Teito no Mon)
    • The Viceroy's Loyal Army (総督直轄軍, Sōtoku Chokkatsu Tai) - The enemy grunts of Stage 5 and 6. The chosen elite of the Imperial Army. They possess a mixture of attacks such as punches, kicks, jumps, and sliding kicks. Moreover, they extremely mobile and can approach their target at great speed.
    • Boltz - The boss of Stage 5. The third of the Four Devas of Gento, who possesses the blue light. He has mastered the technique of the Gento Flowing Ring Deadly Destruction (元斗流輪破殺, Gento Ryūrin Hasatsu), which allows him to shoot three consecutive white petal bullets by concentrating all of the needed energy.
    Stage 6 - Jacko’s Army (ジャコウの軍, Jakō no Gun)
    Bronza, as depicted in the strategy guide.
    • Sheeno - The first sub-boss of Stage 6. Jakoh's younger son. He has earned Kenshiro's wrath due to the cowardly way he fatally wounded Kenshiro and Yuria's old benefactor. He attacks using his strong punches from his large body.
    • Jask - The second sub-boss of Stage 6. Jakoh's elder son. His rose to his current position of power under the wing of his father's influence. He does low kicks while crouching.
    • Jakoh - The third sub-boss of Stage 6. A coward who has taken over the Central Imperial Capital for himself and his two sons by imprisoning the Heavenly Empress. He hates fighting his own battles and has survived so far due to his mere conniving ways. He throws knives while jumping.
    • Bronza (ブロンザ, Buronza) - The boss of Stage 6. The last of the Four Devas of Gento, who possesses a red light. He is the first Gento martial artist to master the ultimate secret technique of Musō Tensei, which can only be learned by those who have experienced true sorrow because of love. Because of the sorrow and fighting aura within him, he can use a secret technique called the Gento Imperial Fist Ring of Light (元斗皇拳光の輪, Gento Kōken Hikari no Rin), which he performs by shooting White Petal Bullets while through Musō Tensei. Although a game original character, he has the same title given to Shōki in the TV series.
    • Lui - The Tentei, Lin's elder twin sister. She has gone blind after spending a long time living as a prisoner. She is rescued after defeating Bronza at the end of Stage 6.
    Stage 7 - Kenshiro vs. Falco (ケンシロウvsファルコ)
    • Falco's Army - The enemy grunts of Stage 7. They are imperial soldiers under the direct command of Falco who wear golden helmets. There four divisions within them, which consists of a punch division, a slide division, a jump division, and an archery division.
    • Falco - The boss of Stage 7. The mightiest master of Gento Kō Ken, a martial art which carries with it a 2,000-year-old history. Gento is considered to be one of the two mightiest martial arts alongside the Hokuto school. Like Hokuto, Gento can only be passed down from one master to one student and Falco the Gold is the only successor. His confrontation with Kenshiro will determine which art will be the one left. His special technique is the Gento Imperial Secret Technique - The Ring of Collision (元斗皇拳奥義衝の輪, Gento Kōken Ōgi Shō no Rin)
    Stage 8 - Kenshiro vs. Shura (ケンシロウvsシュラ)
    • Shura - The true final boss. A man who was raised in a country where everyone does nothing but fight everyday. He has a slide kick that can cut through his foes like a precise machine. However, the precision of his kicks can also be his weakness, due to their predictability. His special technique is the Destruction Grasp Enchanting Fang (滅把妖牙, Meppa Yōga).

    Secrets

    Final stage and alternate endings

    The game has a total of eight stages. However, the eighth and final stage is only accessible if the player completes the seven preceding ones without continuing from a game over.

    There are two possible endings in the game. If the player completes the game on Stage 7, an ending screen will be displayed that shows Lui's face. However, if the player completes the game on Stage 8, Falco's face will be shown instead.

    Finishing moves

    The player can perform a different finishing move on each boss by attacking their weakspot with a specific attack.

    Hokuto Hagan Ken (北斗破顔拳, North Star Head Breaking Fist)
    Used on Bask. The final blow must be a jumping punch to his head. A secret technique originally used on Madara in the anime.
    Senha Shitō Ken (喘破刺倒拳, Lung Destroying Fist)
    Used on Geila. The final blow must be to his belly. In the original work, the finishing move on Geila was simply a vital point called Senha.
    Hokuto Hachimon Kudan (北斗八悶九断, The North Star Eight Breaks Nine Agonies)
    Defeat Taiga using a kick to the the stomach as the final blow. In the original work, this was the technique Kenshiro was going to use to kill Jagi before he decided to spared his life the first time they fought. According to the official guide, it causes the victim to feel eight different kinds of pain before breaking into nine pieces.
    Hokuto Shimetsu Kōha (北斗紫滅光破, The North Star Purple Destroying Light)
    Defeat Solia with a punch to the face as the final blow. A game-original technique. According to the official strategy guide, it is a kind of Aura Punch that uses sunlight that exercises its might particularly to purple objects. In other words, it can destroy Solia's purple armor.
    Hokuto Messatsu Ken (北斗滅殺拳, The North Star Annihilation Fist)
    Defeat Boltz with a kick to the legs as the final blow. A game-original technique. It is a special technique that devours the body in an instant, causing its soul to be lost forever.
    Hokuto Shichisei Ken (北斗七星拳, The Big Dipper Fist)
    Defeat Bronza with a kick to the head as the final blow. A technique that is launched subconsciously by Ken when the seven scars on his are glowing red and his sense of awareness is enhanced.
    Hokuto Shin Ken Hiōgi - Musō Kaketsu (北斗神拳秘奥義 無想戈穴, Secret Technique of Hokuto Shin Ken - Unconscious Arm Split)
    A secret technique used to defeat Falco. The player must strike Falco with a standing punch at the exact moment he performs his slide kick. In the manga, Kaketsu was the name of a vital point that Ken struck on Falco's chest.
    Hokuto Shin Ken Hiōgi - Tenha no Ken (北斗神拳秘奥義 天破の拳, Secret Technique of Hokuto Shin Ken - Heaven-Splitting Fist)
    A secret technique used to defeat the Nameless Asura. The player must strike the Asura's chest with a kick as a final blow. It is a technique which gives the opponent the greatest sense of pain they can feel, causing its victim to yell loudly enough to split the heavens, hence the name.

    American version

    The American version released by Taxan for the Nintendo Entertainment System has several differences between it and the original Japanese release.

    • The game is titled Fist of the North Star instead of Hokuto no Ken 2 (no other Fist of the North Star video game were released overseas for the NES).
    • The background color of the title screen was changed from black to blue. Likewise for Kenshiro's sprite.
    • All of the Japanese text were localized to English.
    • The player's "aura" gauge is now called the "bomb" gauge.
    • The "abeshi" and "hidebu" power-ups were changed into generic white and black stars.
    • Certain bosses, namely Barona and Buzori, were made easier to defeat in the American version.
    • Kenshiro's allies that appeared at the end of certain stages in the Japanese version were removed.
    • The finishing moves for both, the player and the enemies, were removed as well.

    The game was advertised in Viz Communications' short-lived eight-issue English adaptation of the Fist of the North Star manga published in 1989. Although Toki appears on the American version's cover artwork sparring with Kenshiro (taken from a cel art used for episode 70 of the anime series), he does not actually appear in the game.

    Staff

    • Executive Producer - Miki Hirao
    • Producer - Shuichi Sato, Tadao Okubo
    • Director - Yoshihiko Takeda
    • Game Designer - Kenichi Suzuki
    • Character Designer - Makoto Higa, Naomi Sato
    • Programmer - Masahiro Yoshihara, Yasuhide Sakakura
    • Game Music - J-Walk Mitsuyasu

    Game Genie Codes

    Infinite Lives[1]
    SXSKAPVG
    Infinite Energy
    SZOGUISA
    Invincibility
    SZSKTTAX
    Freeze Time
    SZKTLYVG

    Official strategy guide

    • High-Tech - Hokuto no Ken 2 - Hiōgi no Sho (ハイテク 北斗の拳2 秘奥義の書?), Shueisha, 1987/04/25, ISBN 4-8342-1056-1

    External Links