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Hokuto Musō: Difference between revisions

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**Nanto fighters can use a unique technique called ''Migiri Kougeki'' (''Timely Strike'' in the English release), which allows the characters to see openings in their opponent's attacks. When the player and their opponent simultaneously perform a strong attack, a select button may appear on the screen within that instant. If players successfully press the correct button within the moment it appears, the Nanto fighter will instantly evade the attack and perform a counter. For a short time afterward, the Nanto fighter will have stronger normal attacks and a different, more powerful charge attack.
**Nanto fighters can use a unique technique called ''Migiri Kougeki'' (''Timely Strike'' in the English release), which allows the characters to see openings in their opponent's attacks. When the player and their opponent simultaneously perform a strong attack, a select button may appear on the screen within that instant. If players successfully press the correct button within the moment it appears, the Nanto fighter will instantly evade the attack and perform a counter. For a short time afterward, the Nanto fighter will have stronger normal attacks and a different, more powerful charge attack.
**Unique types, like Mamiya and Jagi, rely on a technical perspective and can use weapons for special attacks against their foes. They are made for veteran players who want to use trickier characters.
**Unique types, like Mamiya and Jagi, rely on a technical perspective and can use weapons for special attacks against their foes. They are made for veteran players who want to use trickier characters.
*A skill point system similar to recent ''Warriors'' titles also appears in the game. The main difference with ''Hokuto Musou'' is that players need to equip particular skills in order to expand their character's learning curve. As more battles are cleared, players can choose to learn whatever techniques, legendary techniques, and secondary abilities they desire for each character based on their own choices. Skill points are earned by collecting glowing balls, or "karma", found after defeating opponents in the field. They can also be earned by correctly performing a ''Musou Ranbu'', trashing objects for scrolls, completing missions, or by finishing a stage with a sound performance.
*A skill point system similar to recent ''Warriors'' titles also appears in the game. The main difference with ''Hokuto Musou'' is that players need to equip particular skills in order to expand their character's learning curve. As more battles are cleared, players can choose to learn whatever techniques, legendary techniques, and secondary abilities they desire for each character via a "meridian chart" that is set up to resemble that character's own pressure points.. Skill points are earned by collecting glowing balls, or "karma", found after defeating opponents in the field. They can also be earned by correctly performing a ''Musou Ranbu'', trashing objects for scrolls, completing missions, or by finishing a stage with a sound performance.
*Players can perform an instant guard, or "Just Guard", against an opponent's blows to open opportunities for more combos. It require precise timing with the '''L1''' trigger (PS3) to pull off the technique.
*Players can perform an instant guard, or "Just Guard", against an opponent's blows to open opportunities for more combos. It require precise timing with the '''L1''' trigger (PS3) to pull off the technique.
*Characters can also grab opponents, climb walls, or pick and throw items with the '''R2''' trigger (PS3). They may also need to destroy objects to clear alternative paths through an area. Pressing '''R2''' and triangle (PS3) or Y button (Xbox 360) re-adjusts the camera in a target position for players.
*Characters can also grab opponents, climb walls, or pick and throw items with the '''R2''' trigger (PS3). They may also need to destroy objects to clear alternative paths through an area. Pressing '''R2''' and triangle (PS3) or Y button (Xbox 360) re-adjusts the camera in a target position for players.