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Hokuto no Ken (Famicom): Difference between revisions

→‎Anecdotes from the programmers: Added a citation that has all the information transcribed in Japan.
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(→‎Anecdotes from the programmers: Added a citation that has all the information transcribed in Japan.)
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* Voice data special thanks to NINTENDO
* Voice data special thanks to NINTENDO


==Anecdotes from the programmers==
==Anecdotes from the developers==
[[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]]
[[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]]
The information in this section is taken from the official strategy guide.
The information in this section is taken from the official strategy guide.<ref>[http://web.archive.org/web/20061219105022/http://www.linkclub.or.jp/~ksato/hokutonoken/hokuto_game/game_omake1.html Strategy guide info] (waybacked) from the now defunct "Hokuto no Ken Gekiuchi Club" fansite</ref>
* Kenshiro's kiais were performed by a producer from Toei Animation, whose voice was digitized and programmed into the game.
* Kenshiro's voice when he stries a vital point was performed by a producer from Toei Animation, whose voice was digitized and inserted into the game.
* The game was originally supposed to give bonus points to the player for defeating bosses with a finishing move. This feature was later added in the sequel.
* The game was originally supposed to award the player with additional bonus points for defeating a boss with a finishing move. This feature was implemented in the sequel.
* Stage 5 is the only stage in the game without a Big Dipper power-up. The one that was supposed to be added was removed due to a critical bug, and the Big Dipper that appears during the final battle against Raoh is purely decorative.
* Stage 5 is the only stage in the game without a Big Dipper power-up. The one that was supposed to be added was removed due to a critical bug, and the Big Dipper that appears during the final battle against Raoh is purely decorative.
* The instruction manual claims that the player can intercept Shin's and Souther's wave attacks with their punches, but this is actually impossible in the final game.
* The instruction manual claims that the player can intercept Shin's and Souther's wave attacks with their attacks, but this is actually impossible.
* The screen was supposed to display the name of an enemy's special technique in kanji characters each time the player loses a boss battle. This features was also integrated in the sequel
* The screen was supposed to display the name of an enemy's special technique in kanji whenever the player loses a boss battle. The kanji for these attacks are still stored inside the ROM's graphic data.
* The programmers considered [[Uighur]] as a possible first boss instead of Mr. Heart, but decided against this since it went against the manga's order of events.
* The developers considered [[Uighur]] as a possible first boss instead of Mr. Heart, but decided against this.
* A title theme was composed, but was not featured in the released game due to lack of memory.
* A title theme was composed, but was not implemented in the released game due to ROM size constraints.


==Strategy guide==
==Strategy guide==
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