Jump to content

Hokuto no Ken 2 (Famicom): Difference between revisions

m
Tag: sourceedit
Tag: sourceedit
Line 170: Line 170:
:SZKTLYVG
:SZKTLYVG


==Anecdotes from the programmers==
==Anecdotes from the developers==
The information in this section is taken from the official strategy of the game.<ref>[http://web.archive.org/web/20061118222625/http://www.linkclub.or.jp/~ksato/hokutonoken/hokuto_game/game_omake2.html Strategy guide info] (waybacked) from the now defunct "Hokuto no Ken Gekiuchi Club" fansite</ref>
The following information is taken from the official strategy.<ref>[http://web.archive.org/web/20061118222625/http://www.linkclub.or.jp/~ksato/hokutonoken/hokuto_game/game_omake2.html Strategy guide info] (waybacked) from the now defunct "Hokuto no Ken Gekiuchi Club" fansite</ref>
* Kenshiro's kicking pose originally had his upper body unguarded, but this was changed based on a suggestion from [[Tetsuo Hara]].
* Kenshiro's kicking pose originally had his upper body unguarded, but this was changed based on a suggestion from [[Tetsuo Hara]] who commented that "Kenshiro is a fighter who knows the secret to unparalleled offense and defense."
* The Nameless Shura was originally drawn unmasked, but was given one in order to give him more mystique.
* The Nameless Shura was originally drawn unmasked, but was given one in order to give him more mystique.
* Geila was originally supposed to appear on-screen being brought via a wheelbarrow pushed by his servants.
* Geila was originally supposed to appear on-screen being brought via a wheelbarrow pushed by his servants, but ultimately appears by himself due to the screen switching.
* Several freed rebels were supposed to appear after defeating Taiga at the end of Stage 3.
* Several freed rebels were supposed to appear after defeating Taiga at the end of Stage 3.
* The breakable walls in Stages 3 and 6 were added as stress relievers for the player.
* The breakable walls in Stages 3 and 6 were added as stress relievers for the player.
0

edits