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Hokuto no Ken (Famicom): Difference between revisions

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* OCHAKUMI by K.Yoshino, N.Satoh, M.Takano
* OCHAKUMI by K.Yoshino, N.Satoh, M.Takano
* Voice data special thanks to NINTENDO
* Voice data special thanks to NINTENDO
==Anecdotes from the programmers==
The information in this section is taken from the official strategy of the game.
* The voice of Kenshiro when he strikes an enemy's vital points is actually the voice of Toei Animation's producer, which was digitized and programmed into the game.
* The player was originally supposed to gain extra points for defeating bosses with special techniques (this feature was later added in ''Hokuto no Ken 2'' for the Famicom).
* Stage 5 is the only stage in the game without a Big Dipper power-up. One was supposed to be added, but was removed to a huge bug (the one that actually appears in the game during the final battle is just background decoration).
* The instruction manual claims that the player can gain 100 points each time they intercept one of the vacuum wave attacks launched by Shin or Souther, but this cannot be done in the final game.
* The names of each boss' special technique was planned to be displayed whenever the player is defeated by one of them. The kanji for each enemy's technique was actually programmed into the game, but they went unused (this feature was later added in the second Famicom game as well).
* During the final phases of the game's development, the programmers were undecided to whether include [[Uighur]] instead of Mr. Heart as the boss of Stage 1.
* A title screen theme was composed, but went unused due to the fact that the cartridge's memory was almost full.


==Strategy guide==
==Strategy guide==
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