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* Voice data special thanks to NINTENDO | * Voice data special thanks to NINTENDO | ||
==Anecdotes from the | ==Anecdotes from the developers== | ||
[[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]] | [[File:FC Hokuto no Ken kanji.PNG|thumb|right|Kanji fonts for the special moves in the game. Some of them were meant for boss characters and were left unused in the actual game.]] | ||
The information in this section is taken from the official strategy guide. | The information in this section is taken from the official strategy guide.<ref>[http://web.archive.org/web/20061219105022/http://www.linkclub.or.jp/~ksato/hokutonoken/hokuto_game/game_omake1.html Strategy guide info] (waybacked) from the now defunct "Hokuto no Ken Gekiuchi Club" fansite</ref> | ||
* Kenshiro's | * Kenshiro's voice when he stries a vital point was performed by a producer from Toei Animation, whose voice was digitized and inserted into the game. | ||
* The game was originally supposed to | * The game was originally supposed to award the player with additional bonus points for defeating a boss with a finishing move. This feature was implemented in the sequel. | ||
* Stage 5 is the only stage in the game without a Big Dipper power-up. The one that was supposed to be added was removed due to a critical bug, and the Big Dipper that appears during the final battle against Raoh is purely decorative. | * Stage 5 is the only stage in the game without a Big Dipper power-up. The one that was supposed to be added was removed due to a critical bug, and the Big Dipper that appears during the final battle against Raoh is purely decorative. | ||
* The instruction manual claims that the player can intercept Shin's and Souther's wave attacks with their | * The instruction manual claims that the player can intercept Shin's and Souther's wave attacks with their attacks, but this is actually impossible. | ||
* The screen was supposed to display the name of an enemy's special technique in kanji | * The screen was supposed to display the name of an enemy's special technique in kanji whenever the player loses a boss battle. The kanji for these attacks are still stored inside the ROM's graphic data. | ||
* The | * The developers considered [[Uighur]] as a possible first boss instead of Mr. Heart, but decided against this. | ||
* A title theme was composed, but was not | * A title theme was composed, but was not implemented in the released game due to ROM size constraints. | ||
==Strategy guide== | ==Strategy guide== |
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